Quick game · Qwiz Rush mini-game
Pattern Lock: a live tile‑memory game for your quiz
Pattern Lock tests short‑term memory. A grid of nine tiles lights up in a sequence, and players tap the same tiles back in order. Clear a round and the next pattern starts the same way, with one more tile on the end.

- Free to host
- Players join by code
- No app to install
The challenge builds quickly, so it separates a focused room in under a minute. Hosts use it as a calm, concentration-heavy break between quick-fire question blocks, and it needs no setup beyond launching it from the mini-game drawer.
Quick facts
- Players
- 1 or more. Works solo or with a whole room. The opening pattern is shared by everyone.
- Length
- About 41 seconds: a 4-second intro, the first pattern, then a 35-second window to chain rounds.
- Solo room
- Yes. One player can run it, and it is part of the hostless Free Play pool. A solo player aims to clear as many rounds as they can.
How it works
The host launches Pattern Lock and each device shows a short intro.
The first pattern, three tiles long, plays on every device at the same moment.
Players tap the tiles back in the same order when it is their turn.
A wrong tap ends that attempt: the board shakes and the same round's pattern replays from the top.
Each cleared round adds one tile to the pattern, with each device running its own chain after the shared opener.
When the 35-second input window closes, players rank by rounds cleared, then by who got there soonest, then by fewest wrong taps.
Player controls
Watch the tiles light up, then tap the same tiles in the same order on the grid of nine.
Quiz questions
None. It is pure memory and skill and does not use any question from your set.
Tips for hosts
- Run it in a quiet moment; the tiles flash for about half a second each, so players need to concentrate.
- Tell players that a wrong tap replays the same pattern and costs time, so careful beats fast early on.
- Expect the top of the ladder to be hard: the round count is trimmed to what fits the 35-second window, and the ladder is six rounds at most.
Frequently asked questions
How many rounds can a player clear in Pattern Lock?
The ladder runs from 3 tiles up to 8, which is six rounds. The server trims the round count to what a sharp, error-free player could finish in the 35-second input window.
What happens when I tap the wrong tile?
The attempt ends and the same round's pattern replays after a short beat. You do not move on, and the replay uses up some of your 35 seconds. The wrong tap is counted as a tiebreaker.
How is the winner of Pattern Lock chosen?
The most rounds cleared wins. Ties go to whoever reached that round first on the server's clock, then to the player with fewer wrong taps. Players who never clear a round rank last.
Related mini‑games
Play Pattern Lock at your next quiz
Host a quiz, then launch it from the mini‑game drawer between questions.
- Free to host
- Players join by code
- No app to install


