Guide

How to run a classroom review game

Turn revision into a fast, fair competition — no required student accounts, no installs, and questions you can generate in seconds.

  • Free to host
  • Players join by code
  • No app to install
The board asks; every student answers on whatever device they have.

Because players join anonymously by code, Qwiz Rush is easy to use in a classroom: no sign-ups, no collecting personal data from students. Put the questions on the board, hand the class the code, and go.

At a glance

This guide

STEPS
5
READ
5 min
LOGINS
None needed
BIG SCREEN
Optional

Step by step

Every step above, expanded — what to do, why it works, and how to get it right. Tap a step to jump here, or read straight through.

Step 1: Sign in and build a review set

Start by signing in with Google. Hosting is free, there’s nothing to install, and your account is what keeps your review sets saved and ready to reuse for the next unit or the next class. Once you’re in, create a question set in the editor for the topic you’re reviewing, then break it into rounds so the game mirrors how you actually teach.

Organize by subject or unit

Rounds give a review set structure. Name each one for the unit, chapter, or skill you’re checking, and you’ll get a natural pause between them where the leaderboard updates and the class regroups.

  • Use one round per unit or topic (for example, "Fractions," "Cell Structure," or "World War I causes").
  • Put easier warm-up rounds early and tougher recall rounds later to build momentum.
  • Reorder rounds and questions at any time, so you can reshuffle right up to game day.
Good to know

There’s no Save button. Edits auto-save to your account, so a set you build today is waiting when you open it next period.

Step 2: Generate questions fast

Filling a review set shouldn’t eat your prep time. The fastest path is to type a clear round title and let the AI helper draft a batch of questions from it, then read through and fix anything before you keep it. You stay in full control of the content, which matters when accuracy is the whole point of a review game.

Two ways to add questions

  • Generate a batch with the AI helper from the round title, then edit the wording, answers, or difficulty.
  • Write questions by hand as multiple choice, first-letter, number, or song questions.

Pick the type that fits the recall you want: multiple choice for concept checks, letters when students should name the answer (they pick its first letter), and numbers for dates, quantities, and math.

Tip

Make AI titles specific, like "Grade 7 photosynthesis vocabulary," so the drafted questions land on-topic and need less editing.

Step 3: Show it on the board

Put the game on the classroom display so every student sees the same question and the same countdown at once. The big-screen view is read-only by design: it shows the active question, any mini-game overlays, and the live scores, but never your host controls. Students still answer on their own devices, so nothing on the board gives away the answer.

Three ways to go big-screen

  • Open the projector URL for the game on a laptop or media stick wired to the smartboard or projector.
  • Cast the game to a Chromecast-enabled TV straight from your host device.
  • Pair a smart TV by opening qwizrush.com/tv in the TV’s browser and entering the 6-digit code shown on your host screen.
Good to know

Run your host controls on a separate device, like your laptop or phone, and keep the big screen purely for the class so it only ever shows the question, clock, and scores.

Step 4: Students join with no accounts

Students join with zero friction and, by default, no accounts. They go to qwizrush.com on their own phone, tablet, or laptop, enter the 6-digit quiz code from the board, and pick a team name. By default no student logins or personal data are collected, so the whole class can be in within a minute and you stay clear of sign-up hurdles.

  • Display the code clearly on the big screen, or share the join link directly if your devices can open it.
  • Let students choose a team name; it’s how they’ll show up on the leaderboard.
  • Any modern phone, tablet, or laptop browser works, and each student answers on their own device.
Tip

If a student’s Wi-Fi drops mid-game, their session restores automatically on reconnect with their team, score, and place intact. Tell the class to keep the tab open.

Step 5: Play, then review together

Now run the loop. You push a question and every device starts the same synchronized 10-second countdown, locked to the same instant so no phone is ahead or behind, even on different networks. Faster correct answers score more: students earn a base for getting it right plus a timing bonus for answering quickly, while wrong answers score zero. That rewards confident recall without punishing the class for thinking.

Reveal, then teach

When the clock hits zero, input stops and the answer is revealed, which is your moment to discuss it as a class before moving on. Grading and the official scores are computed on the server, so the leaderboard stays fair and consistent even though on-screen feedback feels instant.

  1. The countdown runs, then the answer is revealed on the board.
  2. Pause to explain the why, clear up misconceptions, and take questions.
  3. Show the per-question and overall leaderboards, then start the next question or round.
Tip

To shake up a long review, drop in a mini-game round such as Hot Potato, Tug of War, or Quick Draw; each feeds the same leaderboard, and you can set a victory song for the winning team at the end.

Make your first review game

Free to host. Students just need the code.

  • Free to host
  • Players join by code
  • No app to install