Lesson T3.3.1
T3.3.1 Testing ideas against a specification Quiz: KS3 Design & Technology, Unit 3
20 questions
In partnership with Revision Ninja
Lesson T3.3.1, Testing ideas against a specification: 20 multiple choice questions for the KS3 Design & Technology (National Curriculum), Unit 3: Evaluate, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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What is the first step in testing a design idea against a specification?
- Order the materials in bulk for the whole class before the design starts
- Write the product's full name on the packaging before any testing starts
- Show the finished design to the shop owner before any testing begins
- Decide how each point of the specification will be measured
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Why test an idea against a specification?
- To make the product much more expensive for buyers in the local shops
- To prove that the designer's first idea was correct from the start
- To remove the need for any user feedback during the whole of the project
- To judge objectively whether the design meets its requirements
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A specification requires a box to hold 12 eggs without cracking when dropped from 1 m. What is the test?
- Ask a friend whether the box would hold the eggs safely in the kitchen
- Look at the box and decide if it seems strong enough for the eggs
- Drop the loaded box from 1 m and check whether any egg cracks
- Calculate the box's volume on paper and assume it will hold them safely
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What should a designer record when testing a prototype?
- Only the designer's favourite colour for the final product in the shop
- Only the names of the people who visited the workshop that same day
- Only the total amount of time spent on the whole project by the team
- The results of each test against each specification point
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A prototype fails one specification point. What should happen next?
- Declare the whole design a failure and stop the project
- Identify the cause, change the design and test it again
- Ignore the failure because the rest of the product works
- Remove the specification point from the list entirely
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Which test measures the strength of a joint?
- Measuring the length of the joint in the sketchbook for the project
- Asking users whether the joint looks well made in the workshop today
- Painting the joint and seeing if the colour holds up in the classroom
- Loading the joint with a known weight until it begins to fail
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A product must be waterproof to 1 m depth for 10 minutes. What is the best test?
- Ask a friend whether the product looks watertight when it is on show
- Check the product's label to see if it says waterproof on the front box
- Splash a little water on the product and see what happens to the surface
- Submerge the product to 1 m for 10 minutes and check for leaks
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What makes a test fair?
- Changing several factors at once to save time during the whole testing session
- Changing only the one factor being tested and keeping the others constant
- Carrying out the test in a different place and time each time it is repeated
- Testing each idea with a different person every single time the test is run
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Why is repeating a test useful?
- It checks that results are consistent and not a one-off
- It makes the product heavier and more robust for the user to carry
- It removes the need for any written specification for the whole project
- It proves the first result was always wrong and must always be discarded
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A test gives results of 4.8 s, 5.2 s and 5.0 s. What is the mean time?
- 5.2 s
- 4.8 s
- 15.0 s
- 5.0 s
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Which is a quantitative test result?
- The prototype lasted 350 cycles before the hinge failed
- The prototype seemed quite good to most of the testers
- The prototype looked stylish when displayed on the table
- The prototype was pleasant to hold during the trial
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Why should test conditions be recorded?
- So the product can be sold at a higher price later
- So the designer can avoid writing up the results at all
- So the results can be understood and repeated by others
- So the test can be hidden from the teacher and the users
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What is a limitation of testing a prototype made from card?
- Card may not behave like the final material, so results may differ
- Card cannot be tested in any way at all in a classroom or a workshop
- Card is always much stronger than the final material would be in use
- Card tests always take much longer than tests on metal in the workshop
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A designer tests a light switch 5000 times and it still works. What does this show?
- The switch meets a durability requirement for that number of uses
- The switch will last forever in every single situation it is ever used in
- The switch has no need for any further testing once it has been made
- The switch will be much cheaper to make in future once it is in production
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Which test checks whether a product meets a user's comfort requirement?
- Counting the number of separate parts in the product's box for the shelf
- Weighing the packaging that the product is sold in at the local shop
- Asking users to use the product and rate its comfort on a scale
- Measuring how many colours the product is painted in at the factory
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What is a control in a fair test?
- A tool that measures the product's final price after it goes on sale
- A person who decides which of the results is correct at the end of the test
- A device that switches the whole test off at the end of the time limit
- A version of the test where the variable being tested is not changed
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Why is a test that fails a specification point still valuable?
- It means the specification should always be ignored
- It shows exactly where the design needs to be improved
- It proves the designer has wasted their time on the project
- It shows the users were not interested in the product
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A prototype is tested and found to be 20 per cent heavier than the specification allows. What should the designer do?
- Ignore the weight because the users have not complained about it yet at all
- Accept the extra weight because it is only a small amount over the limit
- Change the specification to match the heavier prototype that was made
- Redesign to reduce weight and retest against the specification
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Why should testing include the people who will use the product?
- They can reveal problems that the designer may not have noticed
- Testing with users removes the need for any measurements of any kind
- Users are only needed when the product is ready to sell to the public
- Users are always wrong about what they need from a product at any time
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A product test shows that a part overheats after 10 minutes. What is the best next step?
- Tell the user to stop using the product after only five minutes of use
- Remove the test from the specification to hide the fault from the class
- Assume the overheating will not happen in normal use by any of the users
- Investigate the cause and change the part or the material to reduce heat
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