Lesson T3.3.1

T3.3.1 Testing ideas against a specification Quiz: KS3 Design & Technology, Unit 3

20 questions

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Lesson T3.3.1, Testing ideas against a specification: 20 multiple choice questions for the KS3 Design & Technology (National Curriculum), Unit 3: Evaluate, written with Revision Ninja.

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The 20 questions

  1. What is the first step in testing a design idea against a specification?

    • Order the materials in bulk for the whole class before the design starts
    • Write the product's full name on the packaging before any testing starts
    • Show the finished design to the shop owner before any testing begins
    • Decide how each point of the specification will be measured
  2. Why test an idea against a specification?

    • To make the product much more expensive for buyers in the local shops
    • To prove that the designer's first idea was correct from the start
    • To remove the need for any user feedback during the whole of the project
    • To judge objectively whether the design meets its requirements
  3. A specification requires a box to hold 12 eggs without cracking when dropped from 1 m. What is the test?

    • Ask a friend whether the box would hold the eggs safely in the kitchen
    • Look at the box and decide if it seems strong enough for the eggs
    • Drop the loaded box from 1 m and check whether any egg cracks
    • Calculate the box's volume on paper and assume it will hold them safely
  4. What should a designer record when testing a prototype?

    • Only the designer's favourite colour for the final product in the shop
    • Only the names of the people who visited the workshop that same day
    • Only the total amount of time spent on the whole project by the team
    • The results of each test against each specification point
  5. A prototype fails one specification point. What should happen next?

    • Declare the whole design a failure and stop the project
    • Identify the cause, change the design and test it again
    • Ignore the failure because the rest of the product works
    • Remove the specification point from the list entirely
  6. Which test measures the strength of a joint?

    • Measuring the length of the joint in the sketchbook for the project
    • Asking users whether the joint looks well made in the workshop today
    • Painting the joint and seeing if the colour holds up in the classroom
    • Loading the joint with a known weight until it begins to fail
  7. A product must be waterproof to 1 m depth for 10 minutes. What is the best test?

    • Ask a friend whether the product looks watertight when it is on show
    • Check the product's label to see if it says waterproof on the front box
    • Splash a little water on the product and see what happens to the surface
    • Submerge the product to 1 m for 10 minutes and check for leaks
  8. What makes a test fair?

    • Changing several factors at once to save time during the whole testing session
    • Changing only the one factor being tested and keeping the others constant
    • Carrying out the test in a different place and time each time it is repeated
    • Testing each idea with a different person every single time the test is run
  9. Why is repeating a test useful?

    • It checks that results are consistent and not a one-off
    • It makes the product heavier and more robust for the user to carry
    • It removes the need for any written specification for the whole project
    • It proves the first result was always wrong and must always be discarded
  10. A test gives results of 4.8 s, 5.2 s and 5.0 s. What is the mean time?

    • 5.2 s
    • 4.8 s
    • 15.0 s
    • 5.0 s
  11. Which is a quantitative test result?

    • The prototype lasted 350 cycles before the hinge failed
    • The prototype seemed quite good to most of the testers
    • The prototype looked stylish when displayed on the table
    • The prototype was pleasant to hold during the trial
  12. Why should test conditions be recorded?

    • So the product can be sold at a higher price later
    • So the designer can avoid writing up the results at all
    • So the results can be understood and repeated by others
    • So the test can be hidden from the teacher and the users
  13. What is a limitation of testing a prototype made from card?

    • Card may not behave like the final material, so results may differ
    • Card cannot be tested in any way at all in a classroom or a workshop
    • Card is always much stronger than the final material would be in use
    • Card tests always take much longer than tests on metal in the workshop
  14. A designer tests a light switch 5000 times and it still works. What does this show?

    • The switch meets a durability requirement for that number of uses
    • The switch will last forever in every single situation it is ever used in
    • The switch has no need for any further testing once it has been made
    • The switch will be much cheaper to make in future once it is in production
  15. Which test checks whether a product meets a user's comfort requirement?

    • Counting the number of separate parts in the product's box for the shelf
    • Weighing the packaging that the product is sold in at the local shop
    • Asking users to use the product and rate its comfort on a scale
    • Measuring how many colours the product is painted in at the factory
  16. What is a control in a fair test?

    • A tool that measures the product's final price after it goes on sale
    • A person who decides which of the results is correct at the end of the test
    • A device that switches the whole test off at the end of the time limit
    • A version of the test where the variable being tested is not changed
  17. Why is a test that fails a specification point still valuable?

    • It means the specification should always be ignored
    • It shows exactly where the design needs to be improved
    • It proves the designer has wasted their time on the project
    • It shows the users were not interested in the product
  18. A prototype is tested and found to be 20 per cent heavier than the specification allows. What should the designer do?

    • Ignore the weight because the users have not complained about it yet at all
    • Accept the extra weight because it is only a small amount over the limit
    • Change the specification to match the heavier prototype that was made
    • Redesign to reduce weight and retest against the specification
  19. Why should testing include the people who will use the product?

    • They can reveal problems that the designer may not have noticed
    • Testing with users removes the need for any measurements of any kind
    • Users are only needed when the product is ready to sell to the public
    • Users are always wrong about what they need from a product at any time
  20. A product test shows that a part overheats after 10 minutes. What is the best next step?

    • Tell the user to stop using the product after only five minutes of use
    • Remove the test from the specification to hide the fault from the class
    • Assume the overheating will not happen in normal use by any of the users
    • Investigate the cause and change the part or the material to reduce heat

All KS3 Design & Technology quizzes