Lesson 4.3.10.3
4.3.10.3 Explanations for gambling addiction Quiz: AQA Psychology, Unit 3
20 questions
In partnership with Revision Ninja
Lesson 4.3.10.3, Explanations for gambling addiction: 20 multiple choice questions for the AQA Psychology (7182), Unit 3: Issues and options in Psychology, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
-
What is a variable ratio schedule of reinforcement?
- Reinforcement is given only once, after the very first response the person makes
- Reinforcement is given after a fixed time period regardless of how many responses are made
- Reinforcement is given after a fixed number of responses every time without change
- Reinforcement is given after an unpredictable number of responses, on average a set number
-
What is partial reinforcement?
- Reinforcement is given at the same time as a punishment to reduce the response
- Reinforcement is withheld entirely so that the response is punished
- Reinforcement is given for every response, with no exceptions at any time
- Reinforcement is given for only some responses rather than every response
-
Why is variable reinforcement associated with persistent gambling?
- Reinforcement is never given during gambling, so people gamble only to avoid punishment
- Reinforcement only occurs after a loss, so people gamble to lose money on purpose
- Unpredictable wins make the behaviour resistant to extinction, so people keep playing
- Predictable wins make the behaviour resistant to extinction, so people stop playing quickly
-
What is a cognitive bias in gambling?
- A fixed genetic variant that prevents the brain from recognising the outcome of a game
- A physical habit of pressing a button in a particular rhythm during a machine game
- A systematic error in thinking that makes losses seem less likely or wins seem more controllable
- A strong preference for playing games in the morning rather than the evening
-
What is the illusion of control?
- The belief that a person can influence the outcome of a random event through skill or choice
- The belief that every outcome in a game is fixed by the dealer before play begins
- The belief that a gambler should stop playing after a single win in any game
- The belief that losing is always caused by bad luck that cannot be controlled at all
-
What is the gambler's fallacy?
- The belief that a random event is always determined by the skill of the player
- The belief that a random event becomes more or less likely because of previous outcomes
- The belief that machines are programmed to pay out at fixed times in every hour
- The belief that a gambler will always win if they keep playing for long enough
-
A gambler who has lost five times in a row believes a win is now due. Which cognitive bias does this show?
- The illusion of control
- Taste aversion
- Neophobia
- The gambler's fallacy
-
Which learning mechanism explains why a gambler continues to play after many losses?
- Neophobia, where new games are feared and so are avoided
- Fixed action pattern, where a set sequence of moves is triggered by the table
- Taste aversion, where losses produce nausea that discourages further play
- Variable ratio reinforcement, where unpredictable wins sustain the behaviour
-
Which evaluation point applies to learning explanations of gambling addiction?
- They explain reinforcement well but may not account for the thinking errors that also keep gamblers playing
- They explain all gambling completely, with no role for thinking or belief at all, so cognitive biases are not needed in any account
- They have been disproven by all studies of gambling carried out in casinos, so researchers now rely only on questionnaire evidence
- They focus only on innate fixed action patterns triggered by the sound of machines, which means that learning plays no part in gambling
-
Which evaluation point applies to cognitive explanations of gambling?
- Cognitive biases are always the sole cause of gambling, with no other factor in any case
- Cognitive biases have never been measured in any gambler in any study
- Cognitive biases are caused by taste aversion, which removes all beliefs about chance
- Cognitive biases may be a consequence of gambling as well as a cause of it, so direction is unclear
-
A slot machine pays out on average every twenty plays, but at unpredictable times. Which schedule of reinforcement does this describe?
- A variable ratio schedule
- A fixed ratio schedule
- A fixed interval schedule
- A continuous schedule
-
Which statement best describes why near misses may encourage continued gambling?
- A near miss is always treated as a clear loss, which removes all desire to keep playing
- A near miss causes a fall in heart rate, which makes the gambler stop playing immediately
- A near miss has no effect on gamblers, since they ignore all outcomes that are not wins
- A near miss may be interpreted as a sign of success, which strengthens the belief that a win is close
-
A researcher finds that gamblers who believe they can influence slot machine outcomes gamble for longer. Which cognitive concept is best supported?
- The illusion of control, which increases the time spent gambling
- Taste aversion, which causes gamblers to dislike the machine after losing
- Neophobia, which causes gamblers to avoid new machines in the casino
- The gambler's fallacy, which decreases the time spent gambling after losses
-
Why is variable ratio reinforcement more resistant to extinction than a fixed schedule?
- Because variable ratio schedules remove all reinforcement, which makes responding unnecessary and so the behaviour soon disappears entirely
- Because the gambler cannot predict when reinforcement will come, so the lack of a win does not signal that play has stopped paying
- Because the gambler receives reinforcement after every response, so extinction never begins and the behaviour is kept going at a steady rate
- Because the gambler stops responding after the first loss, so extinction is immediate and the gambler quickly stops playing the machine
-
Which of the following is a feature of a cognitive explanation of gambling addiction?
- Gamblers are conditioned to salivate at the sound of a machine in the same way as Pavlov's dogs
- Gamblers have high levels of cortisol that make them unable to make any choices
- Gamblers hold biased beliefs about chance and control that maintain their play
- Gamblers have a fixed genetic tendency that determines every decision they make
-
A gambler watches others win and believes their own luck is about to change. Which bias is most relevant?
- Cue reactivity, or a craving triggered by smoking cues in the casino
- The gambler's fallacy, or a belief that a win is due
- Taste aversion, or a learned dislike of the casino's food
- Neophobia, or a fear of trying new games in the casino
-
Which statement best summarises learning and cognitive explanations of gambling addiction?
- Gambling is caused entirely by genes and no learning or cognition is involved, so the environment does not influence gambling at all
- Gambling is caused entirely by fixed action patterns triggered by the environment, so no thinking or learning is ever involved in the behaviour
- Variable reinforcement sustains play, and cognitive biases such as the illusion of control maintain it
- Gambling is caused entirely by taste aversion to foods eaten in the casino, so the problem is removed once the gambler stops eating there
-
A gambler sets a limit but keeps playing after losing it, believing the next bet will recover everything. Which bias does this best show?
- A belief that the next outcome can be influenced to recover earlier losses, which reflects the illusion of control
- A taste aversion that makes the gambler dislike the casino after losing a bet in the past
- A cue reactivity response to the sight of the cashier's counter, which triggers craving for another bet
- A neophobic fear of trying new machines in the casino, which stops the gambler from changing games
-
Which combination best describes learning explanations of gambling?
- Variable reinforcement and classical conditioning of cues such as lights and sounds
- Hostile attribution bias and minimalisation of losses in the gambler's own account of events
- Eysenck's personality dimensions and the boundary model of restrained eating in the gambler
- Fixed action patterns and innate releasing mechanisms triggered by the design of the casino
-
A gambler finds that a machine's lights and sounds make them want to play, even when they have no money left. Which explanation fits?
- Fixed action pattern, in which the lights trigger an innate sequence of behaviour that cannot be changed
- Classical conditioning, in which the lights and sounds have become cues that trigger craving to play
- Neophobia, in which the gambler fears any new object or machine in the casino and avoids it
- Taste aversion, in which the gambler has learned to dislike the lights after a previous illness in a casino
Related quizzes
- Gender and culture: universality and bias Quiz · 4.3.1.1 · 20 questions
- Free will and determinism Quiz · 4.3.1.2 · 20 questions
- The nature-nurture debate Quiz · 4.3.1.3 · 20 questions
- Holism and reductionism Quiz · 4.3.1.4 · 20 questions
- Idiographic and nomothetic approaches Quiz · 4.3.1.5 · 20 questions
- Social sensitivity in psychological research Quiz · 4.3.1.6 · 20 questions
- Attraction in romantic relationships Quiz · 4.3.2.1 · 20 questions
- Theories of romantic relationships and relationship breakdown Quiz · 4.3.2.2 · 20 questions
- Online and parasocial relationships Quiz · 4.3.2.3 · 20 questions
- Chromosomes, hormones and diversity in sex development Quiz · 4.3.3.1 · 20 questions