Lesson 7.07e
7.07e Iterations of the simplex algorithm and its graphical interpretation Quiz: OCR Further Maths, Unit 4
20 questions
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Lesson 7.07e, Iterations of the simplex algorithm and its graphical interpretation: 20 multiple choice questions for the OCR Further Maths (H245), Unit 4: Discrete Mathematics (Y544), written with Revision Ninja.
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The 20 questions
-
In a simplex tableau, what characterises a column corresponding to a basic variable?
- All zeros
- All ones
- Two ones
- One 1 and zeros
-
Graphically, what does a single iteration of the simplex algorithm represent?
- Crossing boundary
- Reflecting across axis
- Jumping to centre
- Moving along edge
-
Graphically, what do the vertices of a feasible region represent in the simplex algorithm?
- Non-basic solutions
- Infeasible solutions
- Unbounded solutions
- Basic feasible solutions
-
In a simplex problem, what value do non-basic variables take at a basic solution?
- One
- Objective value
- Pivot value
- Zero
-
What geometric shape is formed by the set of all feasible solutions in linear programming?
- Circle
- Concave polygon
- Curved surface
- Convex polygon
-
In the simplex algorithm for maximisation, when is the optimal solution reached?
- No negative indicators
- All variables basic
- Objective row zero
- All entries positive
-
What defines a zero-sum game in game theory?
- Zero total payoff
- No pure strategies
- Row player wins
- All payoffs positive
-
In a standard payoff matrix, what do positive entries usually represent?
- Probability of winning
- Column player gain
- Row player loss
- Row player gain
-
For the row player, how is a dominated row identified in a payoff matrix?
- All entries smaller
- Entries are equal
- All entries larger
- Sum is zero
-
For the column player, which column is dominated and can be removed?
- Larger entry column
- Smaller entry column
- Zero sum column
- Negative entry column
-
Which rule determines the play-safe strategy for players in a matrix game?
- Maximin or minimax
- Maximum payoff
- Dominant column only
- Random choice
-
What condition indicates that a zero-sum game has a stable solution?
- Maximin equals minimax
- All entries equal
- Maximin exceeds minimax
- Payoffs sum zero
-
What is another term for a stable solution in a two-player zero-sum game?
- Pivot point
- Critical point
- Saddle point
- Turning point
-
What defines a Nash Equilibrium in terms of individual player choices?
- Zero payoff sum
- No incentive to deviate
- Both players win equal
- Randomised strategy choice
-
When must a player use a mixed strategy rather than a pure strategy?
- Only two options
- All payoffs positive
- Matrix is square
- No stable solution
-
Graphically, how does the row player find the optimal probability in a 2xn game?
- Midpoint of axis
- Lowest intersection point
- Origin
- Highest intersection point
-
During a simplex iteration, how is the pivot row selected?
- Smallest negative entry
- Absolute largest value
- Largest positive entry
- Smallest positive ratio
-
For a game with no saddle point, where does the optimal probability p lie?
- At 0 or 1
- Always equal to 0.5
- Greater than 1
- Between 0 and 1
-
In the simplex algorithm, how is the pivot column chosen for a maximisation problem?
- Most negative indicator
- Smallest positive ratio
- Largest positive ratio
- Most positive indicator
-
What type of strategy involves a player deterministically choosing a single action every time?
- Play-safe strategy
- Pure strategy
- Mixed strategy
- Dominant strategy
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