Lesson Y7-U04-L02
Y7-U04-L02 Why Settlements Grow Where They Do Quiz: KS3 Geography, Unit 4
20 questions
In partnership with Revision Ninja
Lesson Y7-U04-L02, Why Settlements Grow Where They Do: 20 multiple choice questions for the KS3 Geography (National Curriculum), Unit 4: Year 7: Population and Settlement, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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What is a settlement?
- A piece of land that is reserved for a national park
- A large area of empty desert with no buildings
- A river that flows into the sea at its mouth
- A place where people live, from one farm to a city
-
What does the word 'site' mean in the study of settlements?
- The number of roads that lead into a town
- The exact piece of land a settlement is built on
- The distance a river travels to reach the sea
- The total population of a country
-
What is a site factor?
- A measurement of how much rain falls on a town
- A type of contour line shown on an OS map
- A reason early people chose a particular spot
- A rule that stops people building near rivers
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Which of these is one of the four key site factors?
- Water supply
- Tourist hotels
- Shopping centres
- Motorway access
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Why did early settlers need water supply close by?
- To make the land flat for houses
- To keep the sea away from the village
- To power factories with its flow
- To drink, wash and water animals
-
Why did early settlers want flat land for their settlement?
- It made the rain fall more often in the area
- It kept the river from ever flooding nearby
- It stopped enemies from seeing the village
- It was easy to build houses on and to farm crops
-
Why did some settlers build on a hilltop?
- It was easier to defend and spot enemies coming
- It was the best place to dig for water
- It was nearer to the sea for fishing
- It was warmer, because hilltops always have more sunshine
-
On an OS map, which colour helps you find water supply?
- Blue
- Green
- Brown
- Red
-
Site A sits beside a river on flat valley floor. Which two site factors does it have?
- Defence and shelter
- Shelter and water supply only in winter
- Flat land and defence
- Water supply and flat land
-
A dry-point site is found on which kind of land?
- On the sea shore, where the tide comes in
- Low by the river, where floods are common
- Inside a deep pit with no sunshine
- Raised above the flood, on a mound or hill
-
Why would a settler avoid building right on the riverbank?
- The river would be too shallow to fish in, so the homes would have no food
- The river could flood and damage homes built right on the bank
- Water would flow up the bank into the houses, soaking the walls and the floors
- The river would be too far away to drink from, which makes the homes unusable
-
A spot with water AND flat land grew faster than a spot with neither. Which explanation is best?
- It was closer to the sea, so the air was salty and the water was far too salty to drink
- It met more daily needs, so more people could live and farm there
- It was further from the river, so people there were safer from wild animals
- It was higher up, so it had less rain and the crops grew more slowly there
-
In an OS map of a village, which clue shows that a site has water supply?
- A blue river running right past the village
- A green patch of woodland far away
- A red road leading out of the village
- A brown contour line on a steep slope
-
A village sits inside a tight river bend on a hill. Which site factor does this most clearly show?
- Shelter from the sea wind only
- Flat land, because a hill is flat and good for farming
- Defence, because the bend and hill are hard to cross
- No site factor, because it is not near water
-
A settlement near a river and on a flat valley floor has three site factors. Which combination best explains why it grew quickly?
- Only defence, because enemies never came to the valley
- Steep slopes, which are always the best for farming
- Water supply, flat land and shelter, which meet many daily needs
- Motorways, tourism and shopping, which were not yet invented
-
A village by a spring at the foot of a hill has water. Which site factor does the spring best represent?
- Defence
- Water supply
- Shelter from enemies
- Flat land
-
Why might a perfect defensive hilltop be a poor place to grow food?
- Hilltops never receive any rain
- Hilltops are too close to the river to grow crops
- Hilltops are always covered by the sea
- Steep land is hard to plough and farm
-
Which site factor might an OS map NOT show easily?
- Water supply shown by a blue river
- Flat land shown by widely spaced contour lines
- Shelter shown by hills around the settlement
- Soil quality, which cannot be seen from the map
-
Explain why one really good site might offer three site factors at once.
- Site factors only happen in deserts, where everything is found together
- Settlers always chose the same site, so factors repeat
- Map symbols automatically add site factors to every spot
- A valley floor beside a river can have water, flat land and shelter together
-
Which pair of clues best matches the defence site factor?
- A castle sits on a steep hilltop and a village lies inside a tight river bend
- Houses are built on a flat valley floor beside the fields
- A river runs through the village and a spring rises at the hill base
- Wide, level fields of crops lie around the village
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