Lesson T1.2.2
T1.2.2 Generating creative ideas Quiz: KS3 Design & Technology, Unit 1
20 questions
In partnership with Revision Ninja
Lesson T1.2.2, Generating creative ideas: 20 multiple choice questions for the KS3 Design & Technology (National Curriculum), Unit 1: Design, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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What is biomimicry?
- Designing products that are shaped like famous buildings and city monuments
- Copying an existing product exactly and selling it at a much lower price
- Using ideas from nature, such as living things, to solve design problems
- Making products that imitate the look of heavy industrial machinery and tools
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Which is an example of biomimicry?
- Velcro, inspired by burrs that stuck to a dog's fur
- A kettle that is coloured like a tropical bird for sale
- A bag with a picture of a fish printed across the front
- A plastic chair that looks like a tree stump in a park
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Why use approaches like biomimicry to generate ideas?
- To guarantee that the product will be cheap to manufacture
- To avoid stereotypical, obvious responses to a problem
- To make sure the final product is made from natural materials
- To remove the need for research with the people who will use it
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Which technique generates many ideas quickly without judging them at first?
- Evaluating a rival
- Measuring a tool
- Prototyping in card
- Brainstorming
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What is a mind map used for?
- Listing the costs of each material in a budget for the whole project
- Recording the exact measurements of a finished part in the workshop log
- Showing the order of the steps in a recipe for the class to follow
- Showing linked ideas and themes around a central problem
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Which technique changes one feature of an existing product at a time to make new ideas?
- Attribute listing, which changes one feature at a time
- Testing a prototype against a written specification
- Drawing an isometric view of an object in a sketch
- Modelling a product with a computer simulation program
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A designer uses a flower's shape to inspire a light fitting. Which approach is this?
- Market analysis, checking what rivals are currently selling
- User research, asking people what they want to see
- Reverse engineering, taking a product apart to learn from it
- Biomimicry, using a natural form to inspire the design
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Why is a stereotypical response a problem?
- It produces an idea that looks like the one everybody already has
- It always uses more material than the design actually needs to work
- It is always rejected by the teacher who marks the project at the end
- It takes too long to draw in a sketchbook page for the lesson
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What is a concept sketch?
- A quick drawing exploring an early idea
- A photograph of a finished product in a shop window
- A fully dimensioned drawing ready for manufacture
- A computer program that controls a machine on the factory floor
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Which is the best way to choose between three ideas?
- Pick whichever idea the teacher happened to like first in the discussion
- Score each idea against the specification points and compare the scores
- Choose the idea that has the longest written description on the page
- Choose the one drawn most neatly in the sketchbook for the class display
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Why use a random stimulus in idea generation?
- It removes the need to write a design specification at all for the product
- It ensures that every idea uses the same single material throughout the design
- A random word always gives the final name for the product being designed here
- A random word or image can prompt connections the designer would not otherwise make
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What is lateral thinking?
- Following a fixed order of steps to reach one single correct answer quickly
- Approaching a problem from unexpected angles rather than the obvious route
- Measuring a product from side to side across the bench before any cutting
- Copying the design of a product from a magazine page without any changes
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A pupil's first idea for a pencil case looks like every shop's. Which action helps most?
- Wait until the teacher suggests a shape to use before drawing anything
- Copy the most popular pencil case from a shop window display in town
- Keep the case the same size as the previous design in the project folder
- Look at unusual sources such as nature or other cultures for new ideas
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What does divergent thinking mean in idea generation?
- Dividing a large design into smaller identical parts for quick production
- Producing many different possible solutions before narrowing down
- Ranking existing products by their final selling price in local shops
- Finding the single correct answer as quickly as possible in the lesson
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Which is a benefit of drawing several ideas quickly?
- It means the final drawing will need no changes at all
- It guarantees that a product will be made in a factory
- It gives a wider range of options to develop and test
- It removes any need for a design specification
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A designer studies a gecko's feet to design a grip pad. Which approach is this?
- Reverse engineering, dismantling an existing product to learn
- Biomimicry, using natural systems as a source of ideas
- Market research, collecting shoppers' opinions on grips
- Sustainability audit, measuring the product's carbon footprint
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Why might a designer use a morphological chart?
- To list the materials needed for each part of the product across the project
- To combine different features, such as shape and fastening, in many possible ways
- To record each user's opinion of the finished prototype after the testing session
- To show the timeline for when each part of the whole product will be made
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What is a prototype in the idea stage?
- A quick model used to test and explore an idea
- A finished product ready to be sold to customers
- A written list of all the materials in a project
- A photograph of the final design in a catalogue
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A designer must avoid obvious solutions. Which approach best meets this?
- Keeping the very first idea and improving only its colour and surface finish
- Generating ideas through a different route, such as an analogy with another context
- Choosing the cheapest existing product on the market and buying it for the class
- Asking all of the friends to vote on the most common idea they already know
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Which statement about generating ideas is most accurate?
- Ideas should never be drawn at all until the whole product is finished
- Creative ideas cannot be developed from any existing products at any stage
- Only the first idea drawn is ever worth developing further in the project
- Good ideas are often found by combining or adapting several earlier ideas
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