Lesson T5.2.2
T5.2.2 Trustworthiness, design and usability Quiz: KS3 Computing, Unit 5
20 questions
In partnership with Revision Ninja
Lesson T5.2.2, Trustworthiness, design and usability: 20 multiple choice questions for the KS3 Computing (National Curriculum), Unit 5: Creative digital projects, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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What is the most important check when judging whether an online source is trustworthy?
- How colourful and attractive the page looks when it is first opened on the screen
- Who created it, why, and whether the information can be checked against other reliable sources
- How long the page takes to load on a device with a fast internet connection at home
- How many times it has been shared on social media by people the user already knows
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A website has no author, no date and no sources. What should a pupil do?
- Treat its claims with caution and check them against reliable sources before using them
- Ignore every other source in favour of this site, because it is the most recent one
- Trust the site because it has a professional design and loads quickly on a laptop
- Copy the information straight into the project, because the website must be correct
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What is bias in an online source?
- A delay in loading a video that makes the page look slow to the user
- A small typing error that changes one number in a table of data on the page
- A choice of font that makes the text harder to read on a small screen
- A slant that favours one view or interest, which may leave out other sides of the story
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Why should a pupil compare information from more than one source?
- To ensure that the information matches the first source exactly in every word used
- To check that facts agree and to spot errors or one-sided claims
- To avoid having to write the project in their own words, since copying is quicker
- To make the project longer, because a single source is never enough to write anything
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What does it mean for a design to be consistent?
- Similar elements, such as headings and buttons, look and behave the same way across the product
- Every page uses a different colour scheme so that no two pages look the same to the user
- All text is written in capital letters, so that the user can read it more easily on screen
- Each page contains the same number of images, whatever the content of the page is about
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Why is good contrast important in a design?
- It makes the page load faster, because high contrast images are always smaller in size
- It makes the design more expensive to produce, so the product appears more valuable to buyers
- It makes text and key items easier to read, especially for people with low vision
- It makes the text impossible to copy, which protects the content from being reused
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Which feature most improves the usability of a navigation menu?
- Many menu items with small icons only, so that the menu takes up less of the screen
- Hidden menus that appear only after several clicks, to keep the page looking simple
- Menu items that change their names each time the page is opened by the user
- Clear labels and a logical order, so the user can find each section quickly
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What is alt text used for on a web page?
- It describes an image for people using screen readers or when the image does not load
- It stores the image in a compressed form so that the page takes less time to download
- It changes the colour of the image so that the page is easier to view on a dark screen
- It shows a hidden message that appears only when a user presses a key on the keyboard
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A design uses small, pale text on a light background. What problem is most likely?
- The text may be hard to read, especially for users with visual impairments
- The page will be more secure, because pale text cannot be copied by other users
- The page will be more trustworthy, because pale text shows that the author is careful
- The page will load more slowly, because pale text always takes longer to download
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Which statement about usability is correct?
- A usable product is always the most expensive version available on the market today
- A usable product has the largest number of features, whatever the user actually needs
- A usable product lets people reach their goals efficiently, effectively and with satisfaction
- A usable product does not need to be tested, because usability is decided by the designer
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Why should a designer keep the number of steps needed to complete a task small?
- Fewer steps remove the need for instructions, so the product never needs any help text
- Fewer steps make the task quicker and reduce the chance of users giving up
- Fewer steps mean the product needs less testing, because there is less to go wrong
- Fewer steps make the product more expensive, which increases the value for the user
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What makes a source trustworthy when it contains statistics?
- The statistics are shared by a large number of people on social media in one day
- The statistics are presented in a large font and a bright colour that makes them memorable
- The statistics are printed on a page with a photograph of a person in a lab coat
- The data is from a reliable source, the method is explained, and the figures can be checked
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A pupil finds a 'news' article that matches their own opinion exactly. What should they do?
- Use it as the only source in the project, because it saves time to rely on one article
- Check the article against other reliable sources, because agreeing with it is not proof that it is true
- Share it at once, because a story that matches their view is more likely to be correct
- Ignore all other sources, because they are likely to disagree with the pupil's own view
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What does a 'call to action' do in a well-designed interface?
- It asks the user to rate the product on a scale of one to ten in a pop-up window
- It changes the colour of the background at random so the user is kept interested
- It plays a sound effect every time the user moves the pointer around the screen
- It tells the user clearly what to do next, such as a button that says 'Save'
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What is the purpose of a user interface being responsive?
- It adapts the layout to different screen sizes so the content stays easy to use
- It makes the device run faster by reducing the number of programs that are open
- It makes the page impossible to resize, so that the layout stays fixed for the designer
- It sends the user's data to a different server so that the page loads more quickly
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Why is it important to test a design on a range of devices?
- Testing on several devices is only needed for games, not for educational or business content
- Testing on several devices is expensive, so it is best to avoid it for all projects
- Different screen sizes and input methods can reveal problems that do not appear on one device
- A design that works on one device will always work on all others without any change
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Which of these shows a trustworthy design choice for an online form?
- Hiding the purpose of the form, so that users do not question why information is needed
- Explaining why each piece of personal information is needed before asking for it
- Asking for as much personal information as possible at the start, to keep records complete
- Making the submit button look like an advertisement, so users click it without reading
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Which of these is a sign that a website may be a scam?
- It asks for bank details to claim a prize that the user never entered
- It explains clearly how to unsubscribe from any emails it sends to the user
- It uses a secure address starting with https and shows a clear privacy policy
- It lists a named contact and a postal address for the organisation running it
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Why should a designer use familiar icons together with text labels?
- So users understand what each control does without having to guess its meaning
- So the text can be hidden from view, which makes the page look simpler and cleaner
- So the page can load without any images, which reduces the amount of data it needs
- So the icons can be made larger, which makes the page look more impressive to visitors
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What is the purpose of a helpful error message in a design?
- To stop the user from using the product until a manager has been contacted
- To show a random message so that the user is kept interested in the product
- To hide the problem from the user so that the design appears to be working well
- To tell the user what went wrong and how to fix it
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