Lesson 4.5.6.5
4.5.6.5 Vector graphics Quiz: AQA Computer Science, Unit 5
20 questions
In partnership with Revision Ninja
Lesson 4.5.6.5, Vector graphics: 20 multiple choice questions for the AQA Computer Science (7517), Unit 5: Fundamentals of data representation, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
-
How does a vector graphic represent an image?
- As a grid of pixels with a colour for each
- As a list of ASCII characters
- As a set of sound samples
- As a list of geometric objects and their properties
-
Which property is typically stored for a vector object?
- Its coordinates, colour and line thickness
- Its pixel depth and dpi, which determine how sharp the object appears when it is drawn
- The file's compression ratio, which controls how much of the object is kept in memory
- The number of samples per second used to draw the object at a given time
-
What is a vector graphic primitive?
- An ADC conversion routine that turns a continuous voltage into a stream of binary values
- A single pixel with a 24-bit colour value, stored as one entry in the bitmap grid
- A basic shape such as a line, rectangle or circle
- A compressed block of bitmap data, grouped so that many pixels can be stored together
-
What happens to a vector graphic when it is enlarged?
- It loses its colour, since the enlarged shapes are drawn with a default grey fill
- It needs more pixels to be stored, so the file grows each time the image is enlarged
- It can be rescaled without losing quality, because its shapes are recalculated
- It becomes blurry and pixelated, because the shapes are stretched across a fixed grid of pixels
-
Which type of graphic is best suited to logos and line drawings?
- Sound files
- Raw camera images
- Vector graphics
- Bitmapped graphics
-
What is a typical disadvantage of vector graphics?
- They always need more storage than bitmaps, whatever the image being stored or drawn
- They cannot store any colour, so every vector image must be printed in black and white
- They cannot be scaled to a different size without first converting them into bitmaps
- They are less suitable for detailed photographs with many colours and textures
-
Which list would describe a vector circle?
- A sampled waveform
- Centre coordinates and radius
- The ASCII text 'circle'
- A two-dimensional grid of pixel colours
-
A vector rectangle has corners (0,0), (10,0), (10,5) and (0,5). What is its area?
- 30
- 25
- 15
- 50
-
A vector circle has centre (2,2) and radius 4. Which stored description is correct?
- A line from (2,2) to (4,4)
- A rectangle with corners (2,2) and (4,4)
- A circle that is 16 pixels wide
- A circle with centre (2,2) and radius 4
-
A line runs from (0,0) to (3,4). What is its length?
- 3.5 units
- 12 units
- 7 units
- 5 units
-
A vector shape is a square with four sides each of length 5. What is its perimeter?
- 10
- 15
- 20
- 25
-
Which format stores a plain red square of 100 x 100 pixels more compactly?
- Vector, since it stores a rectangle and a fill colour rather than 10,000 pixels
- They are identical in size, since both formats store the same 100 x 100 area of the image
- Bitmap, since it always stores less data than a vector for any simple shape at all sizes
- Bitmap, since 10,000 pixels are smaller in total than the single rectangle a vector would hold
-
A polygon has 6 vertices. How many coordinate pairs must be stored at minimum?
- 5
- 12
- 7
- 6
-
A vector triangle has base 6 and height 4. What is its area?
- 12
- 24
- 10
- 6
-
A vector shape is scaled by 2 in both directions. What happens to its area?
- It is multiplied by 8
- It is unchanged, since only the coordinates change
- It is multiplied by 2
- It is multiplied by 4
-
Why can vector graphics be poorer than bitmaps for photographs?
- Vector graphics cannot store any colour at all, so every drawing must be grey or black
- Photographs always need less data as vectors, because the shapes replace the detail in the picture
- Photographs contain millions of subtle colour variations that are costly to describe as shapes
- Photographs must be black and white to be stored as shapes, because colour cannot be drawn
-
A logo is enlarged ten times, once as a bitmap and once as a vector. What is the result?
- Both become identical bitmaps
- The vector becomes blocky while the bitmap stays smooth
- The bitmap becomes blocky, while the vector stays smooth
- Both stay smooth because the file size is multiplied
-
Why does a vector file's size depend on the complexity of the image rather than its size in pixels?
- Vector files store one object for each unit of area
- Storage depends on the number and properties of the objects, not on the number of pixels
- Vector size depends on colour depth only
- Vector files store every pixel, so size depends on the image dimensions
-
Why might a designer use vector graphics for a map made of many lines?
- Maps cannot be vectors, because lines are not shapes and must be stored as pixel grids
- Vector maps always need a DAC to display them, because the lines are converted to voltages
- Lines and shapes are stored compactly and remain sharp at any zoom level
- Lines must be stored as photographs to print clearly, because vector lines do not print well
-
Which editing operation is easy with vector graphics but hard with bitmaps?
- Moving or resizing an individual object without redrawing every pixel
- Storing a colour for each pixel of the image, which is the basic job of a bitmap format
- Displaying a photograph on a screen at its full resolution without any scaling applied
- Counting the number of pixels in the image so that its total size can be reported
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