Lesson 4.5.6.5

4.5.6.5 Vector graphics Quiz: AQA Computer Science, Unit 5

20 questions

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Lesson 4.5.6.5, Vector graphics: 20 multiple choice questions for the AQA Computer Science (7517), Unit 5: Fundamentals of data representation, written with Revision Ninja.

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The 20 questions

  1. How does a vector graphic represent an image?

    • As a grid of pixels with a colour for each
    • As a list of ASCII characters
    • As a set of sound samples
    • As a list of geometric objects and their properties
  2. Which property is typically stored for a vector object?

    • Its coordinates, colour and line thickness
    • Its pixel depth and dpi, which determine how sharp the object appears when it is drawn
    • The file's compression ratio, which controls how much of the object is kept in memory
    • The number of samples per second used to draw the object at a given time
  3. What is a vector graphic primitive?

    • An ADC conversion routine that turns a continuous voltage into a stream of binary values
    • A single pixel with a 24-bit colour value, stored as one entry in the bitmap grid
    • A basic shape such as a line, rectangle or circle
    • A compressed block of bitmap data, grouped so that many pixels can be stored together
  4. What happens to a vector graphic when it is enlarged?

    • It loses its colour, since the enlarged shapes are drawn with a default grey fill
    • It needs more pixels to be stored, so the file grows each time the image is enlarged
    • It can be rescaled without losing quality, because its shapes are recalculated
    • It becomes blurry and pixelated, because the shapes are stretched across a fixed grid of pixels
  5. Which type of graphic is best suited to logos and line drawings?

    • Sound files
    • Raw camera images
    • Vector graphics
    • Bitmapped graphics
  6. What is a typical disadvantage of vector graphics?

    • They always need more storage than bitmaps, whatever the image being stored or drawn
    • They cannot store any colour, so every vector image must be printed in black and white
    • They cannot be scaled to a different size without first converting them into bitmaps
    • They are less suitable for detailed photographs with many colours and textures
  7. Which list would describe a vector circle?

    • A sampled waveform
    • Centre coordinates and radius
    • The ASCII text 'circle'
    • A two-dimensional grid of pixel colours
  8. A vector rectangle has corners (0,0), (10,0), (10,5) and (0,5). What is its area?

    • 30
    • 25
    • 15
    • 50
  9. A vector circle has centre (2,2) and radius 4. Which stored description is correct?

    • A line from (2,2) to (4,4)
    • A rectangle with corners (2,2) and (4,4)
    • A circle that is 16 pixels wide
    • A circle with centre (2,2) and radius 4
  10. A line runs from (0,0) to (3,4). What is its length?

    • 3.5 units
    • 12 units
    • 7 units
    • 5 units
  11. A vector shape is a square with four sides each of length 5. What is its perimeter?

    • 10
    • 15
    • 20
    • 25
  12. Which format stores a plain red square of 100 x 100 pixels more compactly?

    • Vector, since it stores a rectangle and a fill colour rather than 10,000 pixels
    • They are identical in size, since both formats store the same 100 x 100 area of the image
    • Bitmap, since it always stores less data than a vector for any simple shape at all sizes
    • Bitmap, since 10,000 pixels are smaller in total than the single rectangle a vector would hold
  13. A polygon has 6 vertices. How many coordinate pairs must be stored at minimum?

    • 5
    • 12
    • 7
    • 6
  14. A vector triangle has base 6 and height 4. What is its area?

    • 12
    • 24
    • 10
    • 6
  15. A vector shape is scaled by 2 in both directions. What happens to its area?

    • It is multiplied by 8
    • It is unchanged, since only the coordinates change
    • It is multiplied by 2
    • It is multiplied by 4
  16. Why can vector graphics be poorer than bitmaps for photographs?

    • Vector graphics cannot store any colour at all, so every drawing must be grey or black
    • Photographs always need less data as vectors, because the shapes replace the detail in the picture
    • Photographs contain millions of subtle colour variations that are costly to describe as shapes
    • Photographs must be black and white to be stored as shapes, because colour cannot be drawn
  17. A logo is enlarged ten times, once as a bitmap and once as a vector. What is the result?

    • Both become identical bitmaps
    • The vector becomes blocky while the bitmap stays smooth
    • The bitmap becomes blocky, while the vector stays smooth
    • Both stay smooth because the file size is multiplied
  18. Why does a vector file's size depend on the complexity of the image rather than its size in pixels?

    • Vector files store one object for each unit of area
    • Storage depends on the number and properties of the objects, not on the number of pixels
    • Vector size depends on colour depth only
    • Vector files store every pixel, so size depends on the image dimensions
  19. Why might a designer use vector graphics for a map made of many lines?

    • Maps cannot be vectors, because lines are not shapes and must be stored as pixel grids
    • Vector maps always need a DAC to display them, because the lines are converted to voltages
    • Lines and shapes are stored compactly and remain sharp at any zoom level
    • Lines must be stored as photographs to print clearly, because vector lines do not print well
  20. Which editing operation is easy with vector graphics but hard with bitmaps?

    • Moving or resizing an individual object without redrawing every pixel
    • Storing a colour for each pixel of the image, which is the basic job of a bitmap format
    • Displaying a photograph on a screen at its full resolution without any scaling applied
    • Counting the number of pixels in the image so that its total size can be reported

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