Lesson 4D.5.1-4D.5.2

4D.5.1-4D.5.2 Zero-sum games and stable solutions Quiz: Pearson Edexcel Further Maths, Unit 44

20 questions

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Lesson 4D.5.1-4D.5.2, Zero-sum games and stable solutions: 20 multiple choice questions for the Pearson Edexcel Further Maths (9FM0), Unit 44: Game theory, written with Revision Ninja.

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The 20 questions

  1. In a two-person zero-sum game, what is true of the players' gains and losses?

    • The sum of the losses for one player equals the sum of the gains for the other player.
    • Both players have zero payoff in every outcome.
    • The value of the game is always twice the largest entry.
    • The number of strategies is the same for both players.
  2. From whose point of view is the pay-off matrix written in the specification?

    • The row player's point of view, unless directed otherwise.
    • The point of view of an impartial referee.
    • The column player's point of view.
    • Whichever player moves first.
  3. In a zero-sum game, when is there a stable solution?

    • If and only if the row maximin equals the row minimax.
    • If and only if every entry is positive.
    • If and only if the row maximin equals the column minimax.
    • If and only if the matrix is square.
  4. What is a saddle point in a pay-off matrix for the row player?

    • An entry that is the smallest in its row and the largest in its column.
    • An entry that equals zero.
    • An entry that is the largest in its row and the smallest in its column.
    • Any entry in the middle of the matrix.
  5. What does the row player's maximin strategy mean?

    • Choosing the largest entry overall.
    • Choosing the column with the smallest maximum.
    • Choosing the row whose maximum payoff is smallest.
    • Choosing the row whose minimum payoff is largest.
  6. What does the column player's minimax strategy mean?

    • Choosing the row whose maximum entry is smallest.
    • Choosing the column whose maximum entry is smallest.
    • Choosing the largest entry overall.
    • Choosing the column whose minimum entry is largest.
  7. When a zero-sum game has a stable solution, what is its value?

    • The sum of all the entries in the matrix.
    • The common value of the row maximin and the column minimax.
    • Always zero.
    • The average of the row maximin and the column minimax.
  8. What is the maximin of the pay-off matrix [[3, -1, 2], [1, 0, 4]]?

    • 0
    • 2
    • 1
    • -1
  9. What is the minimax of the pay-off matrix [[3, -1, 2], [1, 0, 4]]?

    • 2
    • 0
    • 1
    • 4
  10. Why is a two-person zero-sum game called zero-sum?

    • Each player's gain is exactly the other's loss, so the total of the payoffs is always zero.
    • Both players always finish with a score of zero.
    • The game always ends in a draw.
    • The matrix always contains a zero entry.
  11. Where is the saddle point of the pay-off matrix [[3, -1, 2], [1, 0, 4]]?

    • Row 2, column 3
    • Row 1, column 1
    • Row 2, column 2
    • Row 1, column 2
  12. Does the matrix [[2, -1], [-3, 4]] have a stable solution?

    • Yes, because the maximin and minimax are both 2.
    • No, because the maximin is -1 but the minimax is 2.
    • Yes, because both maxima equal 4.
    • Yes, because the maximin and minimax are both -1.
  13. For the matrix [[2, -1], [-3, 4]], what is the row maximin?

    • -3
    • 2
    • 4
    • -1
  14. For the matrix [[2, -1], [-3, 4]], what is the column minimax?

    • -1
    • -3
    • 2
    • 4
  15. What is the value of the game with pay-off matrix [[4, 6], [2, 1]]?

    • 2
    • 1
    • 6
    • 4
  16. In a game with a stable solution, is the row player's optimal strategy pure?

    • Yes, the row player uses the saddle row with certainty.
    • No, the row player must mix two columns.
    • No, the row player must mix two rows with probabilities one half each.
    • Only if the matrix is 2 by 2.
  17. A pay-off matrix has the saddle point 0 at (row 2, column 2). What does this tell the row player about row 2?

    • Row 2 guarantees at least 0, and the column player cannot force a loss above 0 by changing column.
    • Row 1 guarantees 3, so row 1 is always better.
    • Both players should switch to mixed strategies.
    • Column 1 guarantees zero loss only, so the row player should switch.
  18. Why is the maximin of a matrix never greater than its minimax?

    • The minimax is always the average of the maximin.
    • There are fewer rows than columns.
    • Every row minimum is at most every column maximum, so the largest row minimum cannot exceed the smallest column maximum.
    • All payoffs are non-negative.
  19. What is the value of the game with pay-off matrix [[1, 3, 2], [4, 3, 5], [2, 1, 0]]?

    • 5
    • 3
    • 2
    • 4
  20. For a zero-sum game with row maximin 2 and column minimax 5, what can be concluded?

    • The game value is 3.5.
    • The row maximin must be recalculated.
    • The game is a draw.
    • There is no stable solution, so mixed strategies are needed.

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